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static UnitCommand | attack (Unitunit, Unittarget, bool shiftQueueCommand=false) |
static UnitCommand | attack (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
static UnitCommand | build (Unitunit, TilePositiontarget, UnitTypetype) |
static UnitCommand | buildAddon (Unitunit, UnitTypetype) |
static UnitCommand | burrow (Unitunit) |
static UnitCommand | cancelAddon (Unitunit) |
static UnitCommand | cancelConstruction (Unitunit) |
static UnitCommand | cancelMorph (Unitunit) |
static UnitCommand | cancelResearch (Unitunit) |
static UnitCommand | cancelTrain (Unitunit, int slot=-2) |
static UnitCommand | cancelUpgrade (Unitunit) |
static UnitCommand | cloak (Unitunit) |
static UnitCommand | decloak (Unitunit) |
static UnitCommand | follow (Unitunit, Unittarget, bool shiftQueueCommand=false) |
static UnitCommand | gather (Unitunit, Unittarget, bool shiftQueueCommand=false) |
static UnitCommand | haltConstruction (Unitunit) |
static UnitCommand | holdPosition (Unitunit, bool shiftQueueCommand=false) |
static UnitCommand | land (Unitunit, TilePositiontarget) |
static UnitCommand | lift (Unitunit) |
static UnitCommand | load (Unitunit, Unittarget, bool shiftQueueCommand=false) |
static UnitCommand | morph (Unitunit, UnitTypetype) |
static UnitCommand | move (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
static UnitCommand | patrol (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
static UnitCommand | placeCOP (Unitunit, TilePositiontarget) |
static UnitCommand | repair (Unitunit, Unittarget, bool shiftQueueCommand=false) |
static UnitCommand | research (Unitunit, TechType tech) |
static UnitCommand | returnCargo (Unitunit, bool shiftQueueCommand=false) |
static UnitCommand | rightClick (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
static UnitCommand | rightClick (Unitunit, Unittarget, bool shiftQueueCommand=false) |
static UnitCommand | setRallyPoint (Unitunit, Positiontarget) |
static UnitCommand | setRallyPoint (Unitunit, Unittarget) |
static UnitCommand | siege (Unitunit) |
static UnitCommand | stop (Unitunit, bool shiftQueueCommand=false) |
static UnitCommand | train (Unitunit, UnitTypetype) |
static UnitCommand | unburrow (Unitunit) |
static UnitCommand | unload (Unitunit, Unittarget) |
static UnitCommand | unloadAll (Unitunit, bool shiftQueueCommand=false) |
static UnitCommand | unloadAll (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
static UnitCommand | unsiege (Unitunit) |
static UnitCommand | upgrade (Unitunit, UpgradeType upgrade) |
static UnitCommand | useTech (Unitunit, TechType tech) |
static UnitCommand | useTech (Unitunit, TechType tech, Positiontarget) |
static UnitCommand | useTech (Unitunit, TechType tech, Unittarget) |