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| static UnitCommand | attack (Unitunit, Unittarget, bool shiftQueueCommand=false) |
| static UnitCommand | attack (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
| static UnitCommand | build (Unitunit, TilePositiontarget, UnitTypetype) |
| static UnitCommand | buildAddon (Unitunit, UnitTypetype) |
| static UnitCommand | burrow (Unitunit) |
| static UnitCommand | cancelAddon (Unitunit) |
| static UnitCommand | cancelConstruction (Unitunit) |
| static UnitCommand | cancelMorph (Unitunit) |
| static UnitCommand | cancelResearch (Unitunit) |
| static UnitCommand | cancelTrain (Unitunit, int slot=-2) |
| static UnitCommand | cancelUpgrade (Unitunit) |
| static UnitCommand | cloak (Unitunit) |
| static UnitCommand | decloak (Unitunit) |
| static UnitCommand | follow (Unitunit, Unittarget, bool shiftQueueCommand=false) |
| static UnitCommand | gather (Unitunit, Unittarget, bool shiftQueueCommand=false) |
| static UnitCommand | haltConstruction (Unitunit) |
| static UnitCommand | holdPosition (Unitunit, bool shiftQueueCommand=false) |
| static UnitCommand | land (Unitunit, TilePositiontarget) |
| static UnitCommand | lift (Unitunit) |
| static UnitCommand | load (Unitunit, Unittarget, bool shiftQueueCommand=false) |
| static UnitCommand | morph (Unitunit, UnitTypetype) |
| static UnitCommand | move (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
| static UnitCommand | patrol (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
| static UnitCommand | placeCOP (Unitunit, TilePositiontarget) |
| static UnitCommand | repair (Unitunit, Unittarget, bool shiftQueueCommand=false) |
| static UnitCommand | research (Unitunit, TechType tech) |
| static UnitCommand | returnCargo (Unitunit, bool shiftQueueCommand=false) |
| static UnitCommand | rightClick (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
| static UnitCommand | rightClick (Unitunit, Unittarget, bool shiftQueueCommand=false) |
| static UnitCommand | setRallyPoint (Unitunit, Positiontarget) |
| static UnitCommand | setRallyPoint (Unitunit, Unittarget) |
| static UnitCommand | siege (Unitunit) |
| static UnitCommand | stop (Unitunit, bool shiftQueueCommand=false) |
| static UnitCommand | train (Unitunit, UnitTypetype) |
| static UnitCommand | unburrow (Unitunit) |
| static UnitCommand | unload (Unitunit, Unittarget) |
| static UnitCommand | unloadAll (Unitunit, bool shiftQueueCommand=false) |
| static UnitCommand | unloadAll (Unitunit, Positiontarget, bool shiftQueueCommand=false) |
| static UnitCommand | unsiege (Unitunit) |
| static UnitCommand | upgrade (Unitunit, UpgradeType upgrade) |
| static UnitCommand | useTech (Unitunit, TechType tech) |
| static UnitCommand | useTech (Unitunit, TechType tech, Positiontarget) |
| static UnitCommand | useTech (Unitunit, TechType tech, Unittarget) |