BWAPI  4.2.0
An API for interacting with Starcraft: Broodwar (1.16.1)
BWAPI::UnitCommand Member List

This is the complete list of members for BWAPI::UnitCommand, including all inherited members.

assignTarget(Point< T, S > target)BWAPI::UnitCommand
attack(Unit unit, Unit target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
attack(Unit unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
build(Unit unit, TilePosition target, UnitType type)BWAPI::UnitCommandstatic
buildAddon(Unit unit, UnitType type)BWAPI::UnitCommandstatic
burrow(Unit unit)BWAPI::UnitCommandstatic
cancelAddon(Unit unit)BWAPI::UnitCommandstatic
cancelConstruction(Unit unit)BWAPI::UnitCommandstatic
cancelMorph(Unit unit)BWAPI::UnitCommandstatic
cancelResearch(Unit unit)BWAPI::UnitCommandstatic
cancelTrain(Unit unit, int slot=-2)BWAPI::UnitCommandstatic
cancelUpgrade(Unit unit)BWAPI::UnitCommandstatic
cloak(Unit unit)BWAPI::UnitCommandstatic
decloak(Unit unit)BWAPI::UnitCommandstatic
extraBWAPI::UnitCommand
follow(Unit unit, Unit target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
gather(Unit unit, Unit target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
getSlot() const BWAPI::UnitCommand
getTarget() const BWAPI::UnitCommand
getTargetPosition() const BWAPI::UnitCommand
getTargetTilePosition() const BWAPI::UnitCommand
getTechType() const BWAPI::UnitCommand
getType() const BWAPI::UnitCommand
getUnit() const BWAPI::UnitCommand
getUnitType() const BWAPI::UnitCommand
getUpgradeType() const BWAPI::UnitCommand
haltConstruction(Unit unit)BWAPI::UnitCommandstatic
holdPosition(Unit unit, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
isQueued() const BWAPI::UnitCommand
land(Unit unit, TilePosition target)BWAPI::UnitCommandstatic
lift(Unit unit)BWAPI::UnitCommandstatic
load(Unit unit, Unit target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
morph(Unit unit, UnitType type)BWAPI::UnitCommandstatic
move(Unit unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
operator!=(const UnitCommand &other) const BWAPI::UnitCommand
operator==(const UnitCommand &other) const BWAPI::UnitCommand
patrol(Unit unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
placeCOP(Unit unit, TilePosition target)BWAPI::UnitCommandstatic
repair(Unit unit, Unit target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
research(Unit unit, TechType tech)BWAPI::UnitCommandstatic
returnCargo(Unit unit, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
rightClick(Unit unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
rightClick(Unit unit, Unit target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
setRallyPoint(Unit unit, Position target)BWAPI::UnitCommandstatic
setRallyPoint(Unit unit, Unit target)BWAPI::UnitCommandstatic
siege(Unit unit)BWAPI::UnitCommandstatic
stop(Unit unit, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
targetBWAPI::UnitCommand
train(Unit unit, UnitType type)BWAPI::UnitCommandstatic
typeBWAPI::UnitCommand
unburrow(Unit unit)BWAPI::UnitCommandstatic
unitBWAPI::UnitCommand
UnitCommand()=defaultBWAPI::UnitCommand
UnitCommand(Unit _unit, UnitCommandType _type, Unit _target, int _x, int _y, int _extra)BWAPI::UnitCommand
UnitCommand(Unit _unit, UnitCommandType _type)BWAPI::UnitCommand
unload(Unit unit, Unit target)BWAPI::UnitCommandstatic
unloadAll(Unit unit, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
unloadAll(Unit unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommandstatic
unsiege(Unit unit)BWAPI::UnitCommandstatic
upgrade(Unit unit, UpgradeType upgrade)BWAPI::UnitCommandstatic
useTech(Unit unit, TechType tech)BWAPI::UnitCommandstatic
useTech(Unit unit, TechType tech, Position target)BWAPI::UnitCommandstatic
useTech(Unit unit, TechType tech, Unit target)BWAPI::UnitCommandstatic
xBWAPI::UnitCommand
yBWAPI::UnitCommand