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| const PtrIntCompareUnitFilter | AcidSporeCount |
| const CompareFilter< Unit,WeaponType, WeaponType(*)(Unit)> | AirWeapon |
| const PtrIntCompareUnitFilter | Armor |
| const CompareFilter< Unit,UpgradeType, UpgradeType(*)(Unit)> | ArmorUpgrade |
| const PtrIntCompareUnitFilter | BuildScore |
| const PtrIntCompareUnitFilter | BuildTime |
| const CompareFilter< Unit,UnitType, UnitType(*)(Unit)> | BuildType |
| const PtrUnitFilter | CanAttack |
| const PtrUnitFilter | CanBuildAddon |
| const PtrUnitFilter | CanMove |
| const PtrUnitFilter | CanProduce |
| const CompareFilter< Unit,Order, Order(*)(Unit)> | CurrentOrder |
| const PtrIntCompareUnitFilter | DefenseMatrixPoints |
| const PtrIntCompareUnitFilter | DefenseMatrixTime |
| const PtrIntCompareUnitFilter | DestroyScore |
| const PtrIntCompareUnitFilter | Energy |
| const PtrIntCompareUnitFilter | Energy_Percent |
| const PtrIntCompareUnitFilter | EnsnareTime |
| const PtrUnitFilter | Exists |
| const PtrIntCompareUnitFilter | GasPrice |
| const PtrIntCompareUnitFilter | GetBottom |
| const PtrIntCompareUnitFilter | GetLeft |
| const CompareFilter< Unit,Player, Player(*)(Unit)> | GetPlayer |
| const CompareFilter< Unit,Race, Race(*)(Unit)> | GetRace |
| const PtrIntCompareUnitFilter | GetRight |
| const PtrIntCompareUnitFilter | GetTop |
| const CompareFilter< Unit,UnitType, UnitType(*)(Unit)> | GetType |
| const CompareFilter< Unit,WeaponType, WeaponType(*)(Unit)> | GroundWeapon |
| const PtrUnitFilter | HasPermanentCloak |
| const PtrIntCompareUnitFilter | HP |
| const PtrIntCompareUnitFilter | HP_Percent |
| const PtrIntCompareUnitFilter | InterceptorCount |
| const PtrIntCompareUnitFilter | IrradiateTime |
| const PtrUnitFilter | IsAddon |
| const PtrUnitFilter | IsAlly |
| const PtrUnitFilter | IsAttacking |
| const PtrUnitFilter | IsBeacon |
| const PtrUnitFilter | IsBeingConstructed |
| const PtrUnitFilter | IsBeingGathered |
| const PtrUnitFilter | IsBeingHealed |
| const PtrUnitFilter | IsBlind |
| const PtrUnitFilter | IsBraking |
| const PtrUnitFilter | IsBuilding |
| const PtrUnitFilter | IsBurrowable |
| const PtrUnitFilter | IsBurrowed |
| const PtrUnitFilter | IsCarryingGas |
| const PtrUnitFilter | IsCarryingMinerals |
| const PtrUnitFilter | IsCarryingSomething |
| const PtrUnitFilter | IsCloakable |
| const PtrUnitFilter | IsCloaked |
| const PtrUnitFilter | IsCompleted |
| const PtrUnitFilter | IsConstructing |
| const PtrUnitFilter | IsCritter |
| const PtrUnitFilter | IsDefenseMatrixed |
| const PtrUnitFilter | IsDetected |
| const PtrUnitFilter | IsDetector |
| const PtrUnitFilter | IsEnemy |
| const PtrUnitFilter | IsEnsnared |
| const PtrUnitFilter | IsFlagBeacon |
| const PtrUnitFilter | IsFlyer |
| const PtrUnitFilter | IsFlying |
| const PtrUnitFilter | IsFlyingBuilding |
| const PtrUnitFilter | IsFollowing |
| const PtrUnitFilter | IsGatheringGas |
| const PtrUnitFilter | IsGatheringMinerals |
| const PtrUnitFilter | IsHallucination |
| const PtrUnitFilter | IsHero |
| const PtrUnitFilter | IsHoldingPosition |
| const PtrUnitFilter | IsIdle |
| const PtrUnitFilter | IsInterruptible |
| const PtrUnitFilter | IsInvincible |
| const PtrUnitFilter | IsIrradiated |
| const PtrUnitFilter | IsLifted |
| const PtrUnitFilter | IsLoaded |
| const PtrUnitFilter | IsLockedDown |
| const PtrUnitFilter | IsMaelstrommed |
| const PtrUnitFilter | IsMechanical |
| const PtrUnitFilter | IsMineralField |
| const PtrUnitFilter | IsMorphing |
| const PtrUnitFilter | IsMoving |
| const PtrUnitFilter | IsNeutral |
| const PtrUnitFilter | IsOrganic |
| const PtrUnitFilter | IsOwned |
| const PtrUnitFilter | IsParasited |
| const PtrUnitFilter | IsPatrolling |
| const PtrUnitFilter | IsPlagued |
| const PtrUnitFilter | IsPowered |
| const PtrUnitFilter | IsPowerup |
| const PtrUnitFilter | IsRefinery |
| const PtrUnitFilter | IsRepairing |
| const PtrUnitFilter | IsResearching |
| const PtrUnitFilter | IsResourceContainer |
| const PtrUnitFilter | IsResourceDepot |
| const PtrUnitFilter | IsRobotic |
| const PtrUnitFilter | IsSieged |
| const PtrUnitFilter | IsSpecialBuilding |
| const PtrUnitFilter | IsSpell |
| const PtrUnitFilter | IsSpellcaster |
| const PtrUnitFilter | IsStartingAttack |
| const PtrUnitFilter | IsStasised |
| const PtrUnitFilter | IsStimmed |
| const PtrUnitFilter | IsStuck |
| const PtrUnitFilter | IsTraining |
| const PtrUnitFilter | IsTransport |
| const PtrUnitFilter | IsUnderAttack |
| const PtrUnitFilter | IsUnderDarkSwarm |
| const PtrUnitFilter | IsUnderDisruptionWeb |
| const PtrUnitFilter | IsUnderStorm |
| const PtrUnitFilter | IsVisible |
| const PtrUnitFilter | IsWorker |
| const PtrIntCompareUnitFilter | LockdownTime |
| const PtrIntCompareUnitFilter | MaelstromTime |
| const PtrIntCompareUnitFilter | MaxEnergy |
| const PtrIntCompareUnitFilter | MaxHP |
| const PtrIntCompareUnitFilter | MaxShields |
| const PtrIntCompareUnitFilter | MaxWeaponCooldown |
| const PtrIntCompareUnitFilter | MineralPrice |
| const CompareFilter< Unit,Unit,Unit(*)(Unit)> | OrderTarget |
| const PtrIntCompareUnitFilter | OrderTime |
| const PtrIntCompareUnitFilter | PlagueTimer |
| const PtrUnitFilter | ProducesLarva |
| const PtrUnitFilter | RegeneratesHP |
| const PtrIntCompareUnitFilter | RemainingBuildTime |
| const PtrIntCompareUnitFilter | RemainingTrainTime |
| const PtrIntCompareUnitFilter | RemoveTime |
| const PtrUnitFilter | RequiresCreep |
| const PtrUnitFilter | RequiresPsi |
| const PtrIntCompareUnitFilter | ResourceGroup |
| const PtrIntCompareUnitFilter | Resources |
| const PtrIntCompareUnitFilter | ScarabCount |
| const CompareFilter< Unit,Order, Order(*)(Unit)> | SecondaryOrder |
| const PtrIntCompareUnitFilter | Shields |
| const PtrIntCompareUnitFilter | Shields_Percent |
| const PtrIntCompareUnitFilter | SightRange |
| const CompareFilter< Unit,UnitSizeType, UnitSizeType(*)(Unit)> | SizeType |
| const PtrIntCompareUnitFilter | SpaceProvided |
| const PtrIntCompareUnitFilter | SpaceRemaining |
| const PtrIntCompareUnitFilter | SpaceRequired |
| const PtrIntCompareUnitFilter | SpellCooldown |
| const PtrIntCompareUnitFilter | SpiderMineCount |
| const PtrIntCompareUnitFilter | StasisTime |
| const PtrIntCompareUnitFilter | StimTime |
| const PtrIntCompareUnitFilter | SupplyProvided |
| const PtrIntCompareUnitFilter | SupplyRequired |
| const CompareFilter< Unit,Unit,Unit(*)(Unit)> | Target |
| const CompareFilter< Unit,double, double(*)(Unit)> | TopSpeed |
| const PtrIntCompareUnitFilter | WeaponCooldown |