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const PtrIntCompareUnitFilter | AcidSporeCount |
const CompareFilter< Unit,WeaponType, WeaponType(*)(Unit)> | AirWeapon |
const PtrIntCompareUnitFilter | Armor |
const CompareFilter< Unit,UpgradeType, UpgradeType(*)(Unit)> | ArmorUpgrade |
const PtrIntCompareUnitFilter | BuildScore |
const PtrIntCompareUnitFilter | BuildTime |
const CompareFilter< Unit,UnitType, UnitType(*)(Unit)> | BuildType |
const PtrUnitFilter | CanAttack |
const PtrUnitFilter | CanBuildAddon |
const PtrUnitFilter | CanMove |
const PtrUnitFilter | CanProduce |
const CompareFilter< Unit,Order, Order(*)(Unit)> | CurrentOrder |
const PtrIntCompareUnitFilter | DefenseMatrixPoints |
const PtrIntCompareUnitFilter | DefenseMatrixTime |
const PtrIntCompareUnitFilter | DestroyScore |
const PtrIntCompareUnitFilter | Energy |
const PtrIntCompareUnitFilter | Energy_Percent |
const PtrIntCompareUnitFilter | EnsnareTime |
const PtrUnitFilter | Exists |
const PtrIntCompareUnitFilter | GasPrice |
const PtrIntCompareUnitFilter | GetBottom |
const PtrIntCompareUnitFilter | GetLeft |
const CompareFilter< Unit,Player, Player(*)(Unit)> | GetPlayer |
const CompareFilter< Unit,Race, Race(*)(Unit)> | GetRace |
const PtrIntCompareUnitFilter | GetRight |
const PtrIntCompareUnitFilter | GetTop |
const CompareFilter< Unit,UnitType, UnitType(*)(Unit)> | GetType |
const CompareFilter< Unit,WeaponType, WeaponType(*)(Unit)> | GroundWeapon |
const PtrUnitFilter | HasPermanentCloak |
const PtrIntCompareUnitFilter | HP |
const PtrIntCompareUnitFilter | HP_Percent |
const PtrIntCompareUnitFilter | InterceptorCount |
const PtrIntCompareUnitFilter | IrradiateTime |
const PtrUnitFilter | IsAddon |
const PtrUnitFilter | IsAlly |
const PtrUnitFilter | IsAttacking |
const PtrUnitFilter | IsBeacon |
const PtrUnitFilter | IsBeingConstructed |
const PtrUnitFilter | IsBeingGathered |
const PtrUnitFilter | IsBeingHealed |
const PtrUnitFilter | IsBlind |
const PtrUnitFilter | IsBraking |
const PtrUnitFilter | IsBuilding |
const PtrUnitFilter | IsBurrowable |
const PtrUnitFilter | IsBurrowed |
const PtrUnitFilter | IsCarryingGas |
const PtrUnitFilter | IsCarryingMinerals |
const PtrUnitFilter | IsCarryingSomething |
const PtrUnitFilter | IsCloakable |
const PtrUnitFilter | IsCloaked |
const PtrUnitFilter | IsCompleted |
const PtrUnitFilter | IsConstructing |
const PtrUnitFilter | IsCritter |
const PtrUnitFilter | IsDefenseMatrixed |
const PtrUnitFilter | IsDetected |
const PtrUnitFilter | IsDetector |
const PtrUnitFilter | IsEnemy |
const PtrUnitFilter | IsEnsnared |
const PtrUnitFilter | IsFlagBeacon |
const PtrUnitFilter | IsFlyer |
const PtrUnitFilter | IsFlying |
const PtrUnitFilter | IsFlyingBuilding |
const PtrUnitFilter | IsFollowing |
const PtrUnitFilter | IsGatheringGas |
const PtrUnitFilter | IsGatheringMinerals |
const PtrUnitFilter | IsHallucination |
const PtrUnitFilter | IsHero |
const PtrUnitFilter | IsHoldingPosition |
const PtrUnitFilter | IsIdle |
const PtrUnitFilter | IsInterruptible |
const PtrUnitFilter | IsInvincible |
const PtrUnitFilter | IsIrradiated |
const PtrUnitFilter | IsLifted |
const PtrUnitFilter | IsLoaded |
const PtrUnitFilter | IsLockedDown |
const PtrUnitFilter | IsMaelstrommed |
const PtrUnitFilter | IsMechanical |
const PtrUnitFilter | IsMineralField |
const PtrUnitFilter | IsMorphing |
const PtrUnitFilter | IsMoving |
const PtrUnitFilter | IsNeutral |
const PtrUnitFilter | IsOrganic |
const PtrUnitFilter | IsOwned |
const PtrUnitFilter | IsParasited |
const PtrUnitFilter | IsPatrolling |
const PtrUnitFilter | IsPlagued |
const PtrUnitFilter | IsPowered |
const PtrUnitFilter | IsPowerup |
const PtrUnitFilter | IsRefinery |
const PtrUnitFilter | IsRepairing |
const PtrUnitFilter | IsResearching |
const PtrUnitFilter | IsResourceContainer |
const PtrUnitFilter | IsResourceDepot |
const PtrUnitFilter | IsRobotic |
const PtrUnitFilter | IsSieged |
const PtrUnitFilter | IsSpecialBuilding |
const PtrUnitFilter | IsSpell |
const PtrUnitFilter | IsSpellcaster |
const PtrUnitFilter | IsStartingAttack |
const PtrUnitFilter | IsStasised |
const PtrUnitFilter | IsStimmed |
const PtrUnitFilter | IsStuck |
const PtrUnitFilter | IsTraining |
const PtrUnitFilter | IsTransport |
const PtrUnitFilter | IsUnderAttack |
const PtrUnitFilter | IsUnderDarkSwarm |
const PtrUnitFilter | IsUnderDisruptionWeb |
const PtrUnitFilter | IsUnderStorm |
const PtrUnitFilter | IsVisible |
const PtrUnitFilter | IsWorker |
const PtrIntCompareUnitFilter | LockdownTime |
const PtrIntCompareUnitFilter | MaelstromTime |
const PtrIntCompareUnitFilter | MaxEnergy |
const PtrIntCompareUnitFilter | MaxHP |
const PtrIntCompareUnitFilter | MaxShields |
const PtrIntCompareUnitFilter | MaxWeaponCooldown |
const PtrIntCompareUnitFilter | MineralPrice |
const CompareFilter< Unit,Unit,Unit(*)(Unit)> | OrderTarget |
const PtrIntCompareUnitFilter | OrderTime |
const PtrIntCompareUnitFilter | PlagueTimer |
const PtrUnitFilter | ProducesLarva |
const PtrUnitFilter | RegeneratesHP |
const PtrIntCompareUnitFilter | RemainingBuildTime |
const PtrIntCompareUnitFilter | RemainingTrainTime |
const PtrIntCompareUnitFilter | RemoveTime |
const PtrUnitFilter | RequiresCreep |
const PtrUnitFilter | RequiresPsi |
const PtrIntCompareUnitFilter | ResourceGroup |
const PtrIntCompareUnitFilter | Resources |
const PtrIntCompareUnitFilter | ScarabCount |
const CompareFilter< Unit,Order, Order(*)(Unit)> | SecondaryOrder |
const PtrIntCompareUnitFilter | Shields |
const PtrIntCompareUnitFilter | Shields_Percent |
const PtrIntCompareUnitFilter | SightRange |
const CompareFilter< Unit,UnitSizeType, UnitSizeType(*)(Unit)> | SizeType |
const PtrIntCompareUnitFilter | SpaceProvided |
const PtrIntCompareUnitFilter | SpaceRemaining |
const PtrIntCompareUnitFilter | SpaceRequired |
const PtrIntCompareUnitFilter | SpellCooldown |
const PtrIntCompareUnitFilter | SpiderMineCount |
const PtrIntCompareUnitFilter | StasisTime |
const PtrIntCompareUnitFilter | StimTime |
const PtrIntCompareUnitFilter | SupplyProvided |
const PtrIntCompareUnitFilter | SupplyRequired |
const CompareFilter< Unit,Unit,Unit(*)(Unit)> | Target |
const CompareFilter< Unit,double, double(*)(Unit)> | TopSpeed |
const PtrIntCompareUnitFilter | WeaponCooldown |