BWAPI::Event::Event () default
BWAPI::Event::Event (const
Event &
other)
BWAPI::Event::Event (
Event &&
other)
Event& BWAPI::Event::operator= (const
Event &
other)
bool BWAPI::Event::operator== (const
Event &
other) const
static
Event BWAPI::Event::MatchStart ()
staticstatic
Event BWAPI::Event::MatchEnd (bool
isWinner)
staticstatic
Event BWAPI::Event::MatchFrame ()
staticstatic
Event BWAPI::Event::MenuFrame ()
staticstatic
Event BWAPI::Event::SendText (const char *
text = nullptr
)
staticstatic
Event BWAPI::Event::ReceiveText (
Player player, const char *
text = nullptr
)
staticstatic
Event BWAPI::Event::PlayerLeft (
Player player)
staticstatic
Event BWAPI::Event::UnitDiscover (
Unit unit)
staticstatic
Event BWAPI::Event::UnitEvade (
Unit unit)
staticstatic
Event BWAPI::Event::UnitShow (
Unit unit)
staticstatic
Event BWAPI::Event::UnitHide (
Unit unit)
staticstatic
Event BWAPI::Event::UnitCreate (
Unit unit)
staticstatic
Event BWAPI::Event::UnitDestroy (
Unit unit)
staticstatic
Event BWAPI::Event::UnitMorph (
Unit unit)
staticstatic
Event BWAPI::Event::UnitRenegade (
Unit unit)
staticstatic
Event BWAPI::Event::SaveGame (const char *
gameName = nullptr
)
staticstatic
Event BWAPI::Event::UnitComplete (
Unit unit)
staticPosition BWAPI::Event::getPosition () const
Unit BWAPI::Event::getUnit () const
Player BWAPI::Event::getPlayer () const
bool BWAPI::Event::isWinner () const
Event& BWAPI::Event::setText (const char *
text)
Event& BWAPI::Event::setWinner (bool
isWinner)