class
RegionRegion objects are created by Starcraft: Broodwar to contain several tiles with the same properties, and create a node in pathfinding and other algorithms.
Contents
- Reference
Regions may not contain detailed information, but have a sufficient amount of data to identify general chokepoints, accessibility to neighboring terrain, be used in general pathing algorithms, and used as nodes to rally units to.
Most parameters that are available are explicitly assigned by Broodwar itself.
Base classes
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template<typename Interface, typename Data>struct InterfaceDataWrapper<Region, RegionData>
Public functions
- auto getBoundsBottom() const -> int
- Retrieves the approximate bottom boundary of the region.
- auto getBoundsLeft() const -> int
- Retrieves the approximate left boundary of the region.
- auto getBoundsRight() const -> int
- Retrieves the approximate right boundary of the region.
- auto getBoundsTop() const -> int
- Retrieves the approximate top boundary of the region.
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auto getCenter() const -> BWAPI::
Position - Retrieves the center of the region.
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auto getClosestAccessibleRegion() const -> BWAPI::
Region - Retrieves the closest accessible neighbor region.
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auto getClosestInaccessibleRegion() const -> BWAPI::
Region - Retrieves the closest inaccessible neighbor region.
- auto getDefensePriority() const -> int
- Retrieves a value that represents the strategic advantage of this region relative to other regions.
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auto getDistance(BWAPI::
Region other) const -> int - Retrieves the center-to-center distance between two regions.
- auto getNeighbors() const -> const Regionset
- Retrieves the set of neighbor Regions that this one is connected to.
- auto getRegionGroupID() const -> int
- Retrieves a unique identifier for a group of regions that are all connected and accessible by each other.
- auto getUnits(const UnitFilter& pred = nullptr) const -> Unitset
- Retrieves a Unitset containing all the units that are in this region.
- auto isAccessible() const -> bool
- Retrieves the state of accessibility of the region.
- auto isHigherGround() const -> bool
- Checks if this region is part of higher ground.
Function documentation
int BWAPI:: Region:: getBoundsBottom() const
Retrieves the approximate bottom boundary of the region.
Returns | The y coordinate, in pixels, of the approximate bottom boundary of the region. |
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int BWAPI:: Region:: getBoundsLeft() const
Retrieves the approximate left boundary of the region.
Returns | The x coordinate, in pixels, of the approximate left boundary of the region. |
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int BWAPI:: Region:: getBoundsRight() const
Retrieves the approximate right boundary of the region.
Returns | The x coordinate, in pixels, of the approximate right boundary of the region. |
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int BWAPI:: Region:: getBoundsTop() const
Retrieves the approximate top boundary of the region.
Returns | The y coordinate, in pixels, of the approximate top boundary of the region. |
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BWAPI:: Position BWAPI:: Region:: getCenter() const
Retrieves the center of the region.
Returns | A Position indicating the center location of the Region, in pixels. |
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This position is used as the node of the region.
BWAPI:: Region BWAPI:: Region:: getClosestAccessibleRegion() const
Retrieves the closest accessible neighbor region.
Returns | The closest Region that is accessible. |
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BWAPI:: Region BWAPI:: Region:: getClosestInaccessibleRegion() const
Retrieves the closest inaccessible neighbor region.
Returns | The closest Region that is inaccessible. |
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int BWAPI:: Region:: getDefensePriority() const
Retrieves a value that represents the strategic advantage of this region relative to other regions.
Returns | An integer indicating this region's strategic potential. |
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A value of 2 may indicate a possible choke point, and a value of 3 indicates a signficant strategic position.
int BWAPI:: Region:: getDistance(BWAPI:: Region other) const
Retrieves the center-to-center distance between two regions.
Parameters | |
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other | The target Region to calculate distance to. |
Returns | The integer distance from this Region to other . |
const Regionset BWAPI:: Region:: getNeighbors() const
Retrieves the set of neighbor Regions that this one is connected to.
Returns | A reference to a Regionset containing the neighboring Regions. |
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int BWAPI:: Region:: getRegionGroupID() const
Retrieves a unique identifier for a group of regions that are all connected and accessible by each other.
Returns | An integer that represents the group of regions that this one is attached to. |
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That is, all accessible regions will have the same group ID. This function is generally used to check if a path is available between two points in constant time.
Unitset BWAPI:: Region:: getUnits(const UnitFilter& pred = nullptr) const
Retrieves a Unitset containing all the units that are in this region.
Parameters | |
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pred | (optional) If this parameter is used, it is a UnitFilter or function predicate that will retrieve only the units whose attributes match the given criteria. If omitted, then a default value of nullptr is used, in which case there is no filter. |
Returns | A Unitset containing all units in this region that have met the requirements of pred . |
Also has the ability to filter the units before the creation of the Unitset.
bool BWAPI:: Region:: isAccessible() const
Retrieves the state of accessibility of the region.
Returns | true if ground units can traverse this region, and false if the tiles in this region are inaccessible or unwalkable. |
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The region is considered accessible if it can be accessed by ground units.
bool BWAPI:: Region:: isHigherGround() const
Checks if this region is part of higher ground.
Returns | true if this region is part of strategic higher ground, and false otherwise. |
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Higher ground may be used in strategic placement of units and structures.